Tuesday, September 14, 2010

DnD 3.5 Human Subrace

I recently started playing DnD 3.5 again and wanted to create my own race of humans to play a Barbarian from the North.
Here is what I came up with, hope you like it!



Northern Humans (Norths)


Rumored to be descendents of a tribe of smaller Frost Giants, the Humans of the North (Norths) are tough, superstitious, quick to laugh and quick to anger.

A love for their land and shamanistic rituals define their culture.

Their national sport is drunken wrestling on ice.

Their hair and beard ranges from white to blue, and so is the color of their skin. For this they are often mistaken for teenage frost giants.

They like to showcase trophies of their skills. Frost Giants teeth and bones, mammoth pelts and horns, polar bears skulls and such decorate their clothes and homes.


+2 constitution –2 intelligence.

Harsh conditions have made the northern humans tough.

It has also made them isolated and resistant to change.


Medium Creatures.

Land speed is 30 feet.


Low-light vision: They can see twice as far as regular humans in starlight, moonlight, torchlight, and conditions of poor illumination. They retain the ability to distinguish color and detail.

This is because for 6 months a year, they live in the dark of night.


Weapon familiarity: Norths have weapon focus with Greatmaces and Heavy Picks. Their combats againts Frost Giants and their prospecting explorations within ice caves led to them adopting these weapons in their daily lives.


They ignore penalty from difficult terrain when on ice or in snow or any other condition created by cold. Living near the northpole has made them adapt their movements to their environments.


+4 racial bonus on fortitude checks against harsh conditions created by a cold environment. Their bodies have been tempered by the aggressive climate.

-2 against harsh conditons created by a hot environment.


+2 on saving throws against cold spells.

+1 racial bonus on attack rolls against giants.

+2 racial bonus against frost giants.

+4 dodge bonus to AC against monsters of the giant class.


-4 to appraise

+2 to climb

+2 to intimidate

+4 to survival

-4 to swim


Norths may not start the game with additional languages besides Common and their own tribal language. Living in a secluded area makes for few contacts with the rest of the world.

Northern Humans do not get the bonus feat and skills that regular humans do.

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